20 predictions for a game night with friends – Typical
An evening on the sofa, around a campfire or at the kitchen table doesn't need a board game to become a game. With Typical, the conversation itself becomes the board: who tells the same story for the second time? Who's the first to suggest ordering food? Who falls asleep while the others are still talking? Before the evening you write predictions about each other, and as it goes on you tick off what happens. The how-to-play guide explains exactly how.
How to set up the evening
- Start small. For one evening, 2 × 2 or 3 × 3 is just right. A bigger card rarely fills up in a single night.
- Write beforehand, play on the side. Ideally you write the predictions in the afternoon or on the way. During the evening, Typical runs alongside: a glance at the phone, a tap on the square, carry on.
- Decide how it ends. You can set an end date if you like. Otherwise the host closes the round at the end of the evening, and whoever came closest to bingo wins.
- Blitz mode with “Chilling & chatting”. If nobody feels like coming up with anything, Typical fills the cards with sentences from this category.
20 predictions for an evening with friends
These sentences come from the “Chilling & chatting” category in Blitz mode. On the card, each sentence is preceded by the name of a person from your round:
- goes off on a long tangent
- asks the group a deep philosophical question
- recommends a series to everyone
- spoils the ending of a film or show
- suggests ordering food
- tells the same story twice
- falls asleep while the others are still talking
- puts on music from their own phone
- suggests a game for the whole group
- goes around asking what's new
- laughs until they cry
- quotes a film or show
- already suggests the next get-together
- switches sides in the middle of a debate
- gives advice nobody asked for
- defends an opinion nobody else shares
- talks about a video that's going viral
- tells a story from school days
- scrolls through their phone on the side
- starts reminiscing about the old days
Why it works so well on a quiet evening
On a quiet evening nothing seems to happen – and that's exactly why every little thing stands out. If someone suddenly suggests a game for the whole group, half the room knows it's on some card. The person it's about has no idea: what's written about you stays hidden until it happens. That's how you get moments you'll still be talking about next time.
Your own ideas for the evening
- What always comes back. Think of the favourite topic, the running gag, the eternal question of who tidies up.
- What can happen in one evening. “Moves to Lisbon” probably won't happen before midnight; “suggests a holiday in Lisbon” might.
- Mix easy and hard sentences. A few early hits keep the tension up, a few unlikely ones make for the big moment.